Introduction to IMVU textures

The IMVU Catalog is filled with 3D generated products, and the success of any good 3D product is the quality of the textures applied to it. A Texture is the two dimensional artwork that is applied to a three dimensional “Mesh”. Adding a texture to a 3D mesh is much like wrapping a package, or covering a piece of furniture with patterned paper. Applying a texture to a 3D surface is called “Mapping” and can be the most time consuming aspect of creating a 3D product.
If a product is set as derivable, other creators can alter that item and sell it as their own. One of the most popular methods for deriving a product is to swap the textures applied to that product. One of the most successful examples of this are in the creation of new clothing items generated from a basic derivable Mesh. Below are just a few examples of products made from one of KittenKat's many derivable offerings.
Creating & Mapping Textures
Textures are primarily created using a 2D application like Photoshop, although there are many software options out there to choose from. You will also run into a variety of ways in which textures are applied to a 3D Mesh. Here are a few examples of how a texture, or group of textures, might be use on a 3D Product.
UnWrapped Texture
When creating a texture map for a 3D Mesh, some developers will UnWrap their mesh so that all of its many surfaces are laid out like a paper cutout. Each part is then painted individually, making it easier for a developer deriving from the model to swap the original texture and have a fairly good idea where the changes will be appearing on the pre-existing surface.

Individual Textures
Other products may include a collection of individual textures that are applied separately. This is handy if a pattern, like wood grain, is repeated over multiple surfaces, or if a texture is going to be Tiled over an area larger than the single texture size (note the puple wood texture). This examples shows eight individual textures that were used to create this one product.
All in One
Some Meshes, like those used in Avatars or Pets, are often comprised of one texture that includes all aspects of the finished model. This means that every surface is represented, and might also include shading that suggests turning form and highlights. This is very like the UnWrapped texture, but takes into account the organic nature of the finished model.
Opacity Maps
Another texture type you may run into are Opacity Maps, or often called Alpha Maps. Theses are additional textures that are added to a texture to indicate what areas are opaque and what are transparent. An Opacity Map is a black and white image with white representing the solid areas and black the see-through areas. Shades of gray are used to create levels of transparency, like might be seen through a shower curtain or the surface of water.
In this example you can see the leaves texture on the left and the Opacity Map on the right. The final result seen below shows what happens when both are applied to a variety of surfaces to create the illusion of tree leaves.
Particle Textures
Only recently introduced to IMVU is the use of Particles in our 3D products and environments. Particles are points within your 3D model that can be animated to simulate natural properties. Each particle can have a texture applied to it, so you can simulate water droplets, fire, falling snow, smoke, or anything else you can imagine. Like Opacity Maps, particle textures can be transparent, but they use a different file format that allows for transparencies to be built right into the texture itself.

These textures are saved as a .PNG file and should be no larger than 32x32 pixels square. In this video example you can see particle textures at work. In the fountain you will see splashing on the surface of the water, and on the lava throne, sparks jump up out of the lava in the surrounding pools. 
There is so much more that can be done with particles, but it can take a lot of work to get them to look just right. It is also important to note that a ton of particles in your scene will slow down the frame rate of the 3D environment. When in doubt, be sparing with the quantity of particles you apply to your 3D products.

When you create textures for your IMVU products it is important to remember this rule...
Make sure your textures have dimensions that are Powers of Two! This means the width and the height of your textures have to be a combination of 32, 64, 128, 256, 512.
So, you can have a texture that is 128 x 128 pixels, or 128 x 256, or 256 x 512, and so on. The reason for this is that IMVU optimizes textures before they ever make it to the 3D window of your customers. This means that if you submit a non-standard texture size, the submissions process will squash and stretch your texture to make it conform to these dimensions, and undoubted reduce the quality of your design.

So pre-size all your textures to these dimensions and feel confident that your work will look as good in the IMVU Client as it did in the 3D application you created it in.

Credits: IMVU Education Center

Sell Your IMVU Outfits


You may not have heard the news: you can sell your Outfits on IMVU. Unlike other types of content creation in IMVU, making and selling an Outfit is really easy. 

The 'Sell Outfits' flow occurs in your Outfits inventory in IMVU. ie - anywhere you have access to your Outfits inventory, you can call up the Outfit Card and choose to sell it...if its allowed to be sold, that is.

Two things might prevent you from selling an Outfit: 
  • If that particular collection of PIDs already exists and
  • If the Outfit contains products that are unbundleable. 
Outfit Card
You can still remove products, name, describe, delete and Save your local Outfit all you like. 

Note: the name and description you type into the Outfit Card is *not* ported to the product info page. You will have to manually change the name and type in a description on that page if you want it. However, a good Outfit will sell in the Shop regardless of what kind of description lives on the product info page. 

If an outfit contains an AP product, then the Outfit is an AP Outfit. Otherwise, if it contains only GA items, then the Outfit is GA.

Note: the green check mark saying this outfit can be sold. That alerts you to the fact that it can be sold.
While you can always re-take the Outfit Picture for your local copy of an Outfit, the Outfit Picture you include at the time of submission is the picture that will show up in the Shop forever. It can not be changed at a later date. So, make sure your Outfit Picture is the one you want before submitting.  When you're ready, click 'Sell'.

Unbundleable
One of the reasons an Outfit may not be sold is if products contained in that Outfit have been marked as 'unbundleable'. Bundleability is an option that IMVU affords Creators who do not wish to have their products included in other Creators' bundles. This includes Outfits. 

Other than reaching out to the Creator and asking her to allow bundleability, the only option you have available to you is to remove the offending product from the Outfit, Save, and try again.
Already For Sale
IMVU does not allow duplicate Outfits to be sold. If a particular collection of PIDs is already for sale in the Catalog, the Outfit card will let you know. It will also include a link to that Outfit's product info page.
Sell the Outfit
An Outfit can live in one of two categories: Female Outfits or Male Outfits. In the majority of cases, when you click 'Sell', the Card will know which Gender your Outfit is meant to be. In which case, you are meant to simply review and click the 'Submit to Shop' button. 

However, if the Card does not know which Gender your Outfit is, you must decide by clicking one of the buttons next to Female or Male.
Fixed Profit
Some people have a valid concern that making Outfits is so easy that allowing the Outfit Creator to choose any arbitrary profit would be unfair. IMVU have capped the profit that an Outfit Creator can earn to be 100 credits. No more. No less. 

Submission Fee
Just like any other product, it costs 500 credits to submit an Outfit.

Verification
When you click the 'Submit to Shop' button, you will be presented with a verification step. This is to make sure you understand that you will be charged 500 credits and that this charge is not reversible. 

If you know that you will be charged this amount and don't want to see the verification step, just click the 'Do not show…" box in the bottom right.
Success!
When your Outfit is submitted to the Shop, the Card will show you the Success screen. This screen contains a link to your Outfit's product info page should you wish to make any changes. 

When an Outfit is submitted, its name and image are automatically generated so that it does not have to go through Peer Review. Otherwise, just close the Card and you're done.
Product Info Page
Obviously, IMVU generate the catalog image & name in order to ensure that neither violate the Virtual Goods Policy. You can edit the name, catalog image and/or description if you like but that will send your Outfit into Peer Review. 

IMVU have also removed the ability to edit an Outfit Bundle's contents once it has been submitted. If you do not like a particular Outfit after it has been submitted, you may hide that Outfit and submit a new one. 

Note: the Outfit Picture can not be edited after submission.

IMVU Avatar Chat

IMVU, Inc. (Instant Messaging Virtual Universe) is an online social entertainment website, founded in 2004, in which members use 3D avatars to meet, chat, create, and play games. IMVU has over 50 million registered users, 10 million unique visitors per month and three million monthly active users.
IMVU access is free. Free memberships allow users to register a "Guest_" avatar name, make use of the chat service, purchase virtual content, and create a personal homepage. IMVU contains its own economy with a currency system based on IMVU "credits" and "promotional credits."

Users can customize their homepages, set up public and private rooms, create, participate in user groups, peer review on virtual products waiting to be submitted into the IMVU catalog and participate in the Community forums and play games. 
Buying a name removes "Guest_" from the avatar name and removes non-IMVU advertising, also enables options such as becoming a content creator and accessing additional forum sections. Some features require further payment such as access pass to adult material and the VIP to receive a monthly credit allowance as well as free virtual products.

Members who bought VIP and had Guest_ removed from their name become "Content Creators" and can create and sell virtual products. IMVU software Create Mode located in the 3D client itself is used in creating and submitting new virtual products.
A member must have enough credits in the account for "derivation" and submission fees in order to become a content creator. Credits can be purchased online using actual currency either directly from IMVU or from third party resellers.

Content creators may use programs such as 3D Max, Sketchup, or Blender to create IMVU's 3D assets. Content creators may leave their products as "derivable," so other creators can add on to the original and turn it into a brand new product to sell in the 3D catalog.
IMVU uses its own proprietary Cal3D format consisted of .xcf (eXperimental Computing Facility) sub-formats. Creators earn "developer tokens," which are earned when a user purchases an item with "promo credits," also known as "predits."

One developer token is technically worth ten credits. Developer tokens can be used while submitting an item on sale or to buy advertising called a "Shout Out," which buys the purchaser a certain number of placements in the scrolling ads that appears on the top of all IMVU pages.
IMVU has the world’s largest virtual goods catalog of more than 10 million items created by its own members. Creators can sell their products by listing them in the online IMVU product catalog.

Credits may not be transferred back from IMVU to actual currency but can be sold to registered resellers who will purchase them for real-world currency. The credits are used by members to purchase virtual items like fashion pieces (hair, clothes, skins and accessories), pets, furniture and 3D scenes such as homes, clubs and open landscapes.
Explore this virtual world. Sign up IMVU.